A camera model used for ray tracing.
#include <RayTracer.h>
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| RayCamera ()=default |
| Create a RayCamera.
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| RayCamera (const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) |
| Create a RayCamera. More...
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virtual RTCRayHit | gen_ray (float s, float t) const =0 |
| Generate an embree rayhit structure. More...
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| Camera ()=default |
| Create a Camera with default paramters.
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| Camera (const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) |
| Create a Camera. More...
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void | lookat (const Vec3 &position, const Vec3 &focus, const Vec3 &up) |
| Pose the camera according to the parameteres.
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void | set_range (float tnear, float tfar) |
| Set the range of the ray. More...
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Film | film |
| The film plane. More...
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Eigen::Vector3f | pos { 0.0f, 0.0f, 0.0f } |
| Position.
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Eigen::Vector3f | u { 1.0f, 0.0f, 0.0f } |
| Right vector.
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Eigen::Vector3f | v { 0.0f, 1.0f, 0.0f } |
| Up vector.
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Eigen::Vector3f | dir { 0.0f, 0.0f, 1.0f } |
| Negative view vector.
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float | tnear = 0.0f |
| The near plane.
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float | tfar = std::numeric_limits<float>::max() |
| The far plane.
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using | Vec3 = Eigen::Vector3f |
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Euclid::RayCamera::RayCamera |
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const Vec3 & |
position, |
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const Vec3 & |
focus, |
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const Vec3 & |
up, |
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float |
tnear, |
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float |
tfar |
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inline |
- Parameters
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position | Position. |
focus | Focus. |
up | Rough up direction. |
tnear | The near clipping plane. |
tfar | The far clipping plane. |
virtual RTCRayHit Euclid::RayCamera::gen_ray |
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float |
s, |
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float |
t |
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pure virtual |
Film Euclid::RayCamera::film |
- Parameters
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tnear | The near range of ray. |
tfar | The far range of ray. |
The documentation for this class was generated from the following files: