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Euclid
Geometry Processing and Shape Analysis in C++
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This is the complete list of members for Euclid::RayCamera, including all inherited members.
| Camera()=default | Euclid::Camera | |
| Camera(const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) | Euclid::Camera | inline |
| dir | Euclid::Camera | |
| film | Euclid::RayCamera | |
| gen_ray(float s, float t) const =0 | Euclid::RayCamera | pure virtual |
| lookat(const Vec3 &position, const Vec3 &focus, const Vec3 &up) | Euclid::Camera | inline |
| pos | Euclid::Camera | |
| RayCamera()=default | Euclid::RayCamera | |
| RayCamera(const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) | Euclid::RayCamera | inline |
| set_range(float tnear, float tfar) | Euclid::Camera | inline |
| tfar | Euclid::Camera | |
| tnear | Euclid::Camera | |
| u | Euclid::Camera | |
| v | Euclid::Camera | |
| Vec3 typedef (defined in Euclid::Camera) | Euclid::Camera | |
| ~Camera() (defined in Euclid::Camera) | Euclid::Camera | inlinevirtual |
| ~RayCamera()=default (defined in Euclid::RayCamera) | Euclid::RayCamera | virtual |