A basic positionable camera model.
#include <RenderCore.h>
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using | Vec3 = Eigen::Vector3f |
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| Camera ()=default |
| Create a Camera with default paramters.
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| Camera (const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) |
| Create a Camera. More...
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void | lookat (const Vec3 &position, const Vec3 &focus, const Vec3 &up) |
| Pose the camera according to the parameteres.
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void | set_range (float tnear, float tfar) |
| Set the range of the ray. More...
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Eigen::Vector3f | pos { 0.0f, 0.0f, 0.0f } |
| Position.
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Eigen::Vector3f | u { 1.0f, 0.0f, 0.0f } |
| Right vector.
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Eigen::Vector3f | v { 0.0f, 1.0f, 0.0f } |
| Up vector.
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Eigen::Vector3f | dir { 0.0f, 0.0f, 1.0f } |
| Negative view vector.
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float | tnear = 0.0f |
| The near plane.
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float | tfar = std::numeric_limits<float>::max() |
| The far plane.
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Euclid::Camera::Camera |
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const Vec3 & |
position, |
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const Vec3 & |
focus, |
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const Vec3 & |
up, |
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float |
tnear, |
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float |
tfar |
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inline |
Pose the camera using position, focus and up.
- Parameters
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position | Position. |
focus | Focus. |
up | Rough up direction. |
tnear | The near clipping plane. |
tfar | The far clipping plane. |
void Euclid::Camera::set_range |
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float |
tnear, |
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float |
tfar |
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inline |
- Parameters
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tnear | The near range of ray. |
tfar | The far range of ray. |
The documentation for this class was generated from the following file: