A basic positionable camera model.
#include <RenderCore.h>
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using | Vec3 = Eigen::Vector3f |
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| Camera ()=default |
| | Create a Camera with default paramters.
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| | Camera (const Vec3 &position, const Vec3 &focus, const Vec3 &up, float tnear, float tfar) |
| | Create a Camera. More...
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void | lookat (const Vec3 &position, const Vec3 &focus, const Vec3 &up) |
| | Pose the camera according to the parameteres.
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| void | set_range (float tnear, float tfar) |
| | Set the range of the ray. More...
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Eigen::Vector3f | pos { 0.0f, 0.0f, 0.0f } |
| | Position.
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Eigen::Vector3f | u { 1.0f, 0.0f, 0.0f } |
| | Right vector.
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Eigen::Vector3f | v { 0.0f, 1.0f, 0.0f } |
| | Up vector.
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Eigen::Vector3f | dir { 0.0f, 0.0f, 1.0f } |
| | Negative view vector.
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float | tnear = 0.0f |
| | The near plane.
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float | tfar = std::numeric_limits<float>::max() |
| | The far plane.
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| Euclid::Camera::Camera |
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const Vec3 & |
position, |
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const Vec3 & |
focus, |
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const Vec3 & |
up, |
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float |
tnear, |
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float |
tfar |
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Pose the camera using position, focus and up.
- Parameters
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| position | Position. |
| focus | Focus. |
| up | Rough up direction. |
| tnear | The near clipping plane. |
| tfar | The far clipping plane. |
| void Euclid::Camera::set_range |
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float |
tnear, |
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float |
tfar |
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inline |
- Parameters
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| tnear | The near range of ray. |
| tfar | The far range of ray. |
The documentation for this class was generated from the following file: