Euclid
Geometry Processing and Shape Analysis in C++
Euclid::Material Struct Reference

A simple Lambertian material model.

#include <RenderCore.h>

Public Attributes

Eigen::Array3f ambient
 Ambient color, in range [0, 1].
 
Eigen::Array3f diffuse
 Diffuse color, in range [0, 1].
 

The documentation for this struct was generated from the following file: