Euclid
Geometry Processing and Shape Analysis in C++
Euclid::Light Struct Reference

A simple point light model.

#include <RenderCore.h>

Public Attributes

Eigen::Array3f position
 Light position in world space.
 
Eigen::Array3f color
 Light color, in range [0, 1].
 
float intensity
 Light intensity, in range [0, 1].
 

The documentation for this struct was generated from the following file: