Euclid
Geometry Processing and Shape Analysis in C++
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Euclid::Light Struct Reference
Render
»
Render Core
A simple point light model.
#include <
RenderCore.h
>
Public Attributes
Eigen::Array3f
position
Light
position in world space.
Eigen::Array3f
color
Light
color, in range [0, 1].
float
intensity
Light
intensity, in range [0, 1].
The documentation for this struct was generated from the following file:
RenderCore.h
Euclid
Light
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